Today we worked on using simple geometric shapes as building blocks for drawing cartoon faces. The idea is to basically use a shape, or combination of overlapping shapes to guide for placing feature similar to the pictures in this link: http://drawsketch.about.com/od/cartooning/ss/morecartoonfaces.htm
For most of the drawings I didn't start off with any particular idea of characters, I just molded them based on whatever seemed to come naturally.
(From top left to bottom right):
1. First image was just a standard circular face shape without much expression.
2. Second image started off as a rectangular shape.
3. I overlapped two oval circles, one on top of the other, to see what I could form from that. Made a sort of crude looking platypus...
4. Went with an circular shape again but tried drawing at a front on angle and experimented with a different mouth shape.
5. This was a similar idea to the first image, but just scaled up and with more expressive and exagerated features. Tried to add a Tin Tin style flick of hair as well (I find drawing hair is especially difficult).
6. Used overlapping horizontal and vertical ovals to create this Freddo Frog type character.
7. This one used a triangular base. Wasn't too successful here...
8. Started with a circular base then layered an oval on top of it. I got the main face from the circle then used the oval shape to add a cap, added in some expressions to make it look like a clown.
9. Used a rectangle and an oval shape.
10. Started with a vertical rectangle and a diagonal rectangle which seemed to work best in creating a side view. Not sure what I ended up with - sort of a space marine style helmet.
11. Overlapped a square and triangle.
Next I tried used different expressions on the same face. Kept it fairly simple but I think it looks effective enough (although I've just noticed I haven't drawn an ear on the last face).
Learned some useful tips, but obviously I need a lot more practice. When I'm storyboarding for films, I usually just draw blank mannequin-like figures as I'm pretty crap at drawing anything living, but hopefully by the end of the course I might be able to draw at least good enough to indicate expressions.
Returning to my post yesterday about rendering as a shading style, it reminded me of some really nice artwork from the Playstation 2 game Ico.
Source: http://videogamegeek.com/thread/841591/playstation-2-game-review-ico |
Source: http://www.destructoid.com/ico-the-essence-of-art-155124.phtml |
Source: http://wall.alphacoders.com/by_sub_category.php?id=169874 |
What made the game so great was firstly, the simplicity of the gameplay, but also how stunning and evocative the visuals and the sound were. It all adds up to a very dreamlike quality. There is virtually no dialogue (only a few lines of dialogue in the cutscenes, and there weren't many of those) and only a subtle score, so the visuals really have to pull their weight.
Anyway, I really like the style of the art work (especially the cover art) and I would love to be able to recreate it myself at some point (although this is in colour, I might begin with black and white first).